Inventions

Multiple-Level Inventions

The following two inventions can be made and improved at several levels. Their effects are explained in

Table III.

Throwing Bombs

(Alchemy)

Building Time: 1 day/Inventionlevel

This are little globes or pouches filled with some sort of powder or gas. The bombs can be thrown to whatever location the inventor wants by making a successful Throwing proficiency-check. The level of the bombs depends on the level of its contents. The cost of a bomb is 2 GP per Bomblevel + the cost of the material. Gasses and powders and its affects are listed in table I.

 

Eggshells

(Alchemy)

Building Time: 1 day/Inventionlevel

These are bombs made of blown eggs. Only hollow shells are used. They are filled with powder or gas and thrown at an opponent. There are different kinds of eggshells just like there are different kind of smoke bombs depending on what gasses or powders are put in them (see Table I). Eggshells are cheaper than bombs but as they weigh less aiming them is harder. They hit when a successful Throwing proficiency-check is made at a -2 penalty. Eggshells only have material cost.

Table III

Gasses and powders

Bomb level

Invention level

material cost

effects

-sneezing

1st

1st

1,5 GP per bomb

sneezing 1d4 rnds

-exploding(gunpowder)

2nd

1st

2 GP per bomb

1d6+1 dmg

-laughing

2nd

1st

2 GP per bomb

laughing 1d6 rnds

-smoke

3rd

1st

2,5 GP per bomb

smoke screen 1d6 rnds

-itching

3rd

1st

2,5 GP per bomb

irritating skin 1 turn

-blinding

4th

2nd

2,5 GP per bomb

blinding 1d8 rounds

-sleeping

5th

2nd

3,5 GP per bomb

sleeping 1d10+5 rnds

-choking

8th

3rd

4 GP per bomb

1d8+4 dmg

 

Blunderbuss

This weapon is considered the favorite peace of equipment for most Inventors when it comes to combat. The peace of weaponry is one of the primary equipment of average Inventor. His whole life he will be trying to optimalise this device, because it keeps having flaws all the time. Therefore the Blunderbuss can be as dangerous for the Inventor himself as it is for his opponents. On a natural roll of 1 - 4 on a d20 roll 2d6. Table IV shows the things that can go wrong when an inventor uses this weapon. Not always is a shot ruined, the DM can create some commical events when the Inventor blunders.

Table IV

Blunderbuss Blunders

2d6 roll result

2

Mega-Boom after 1d4 rounds 2d6 dmg in sq. 1d6 dam next square

3-4

Fouled Barrel, nothing happens, gun must be cleaned (1d6 rounds)

5-6

Fires next round, shot isn’t ruined if aimed

7

Backfire: possible knockdown

8-9

A lot of smoke blinding surrounding squares

10-11

Shot goes of to a random direction

12

Explosion, 2d4 dmg or 1d4 if saving throw vs. death is successful

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