Inventions
Multiple-Level Inventions
The following two inventions can be made and improved at several levels. Their effects are explained in
Table III.
Throwing Bombs
(Alchemy)
Building Time: 1 day/Inventionlevel
This are little globes or pouches filled with some sort of powder or gas. The bombs can be thrown to whatever location the inventor wants by making a successful Throwing proficiency-check. The level of the bombs depends on the level of its contents. The cost of a bomb is 2 GP per Bomblevel + the cost of the material. Gasses and powders and its affects are listed in table I.
Eggshells
(Alchemy)
Building Time: 1 day/Inventionlevel
These are bombs made of blown eggs. Only hollow shells are used. They are filled with powder or gas and thrown at an opponent. There are different kinds of eggshells just like there are different kind of smoke bombs depending on what gasses or powders are put in them (see Table I). Eggshells are cheaper than bombs but as they weigh less aiming them is harder. They hit when a successful Throwing proficiency-check is made at a -2 penalty. Eggshells only have material cost.
Table III
Gasses and powders |
Bomb level |
Invention level |
material cost |
effects |
-sneezing |
1st |
1st |
1,5 GP per bomb |
sneezing 1d4 rnds |
-exploding(gunpowder) |
2nd |
1st |
2 GP per bomb |
1d6+1 dmg |
-laughing |
2nd |
1st |
2 GP per bomb |
laughing 1d6 rnds |
-smoke |
3rd |
1st |
2,5 GP per bomb |
smoke screen 1d6 rnds |
-itching |
3rd |
1st |
2,5 GP per bomb |
irritating skin 1 turn |
-blinding |
4th |
2nd |
2,5 GP per bomb |
blinding 1d8 rounds |
-sleeping |
5th |
2nd |
3,5 GP per bomb |
sleeping 1d10+5 rnds |
-choking |
8th |
3rd |
4 GP per bomb |
1d8+4 dmg |
Blunderbuss
This weapon is considered the favorite peace of equipment for most Inventors when it comes to combat. The peace of weaponry is one of the primary equipment of average Inventor. His whole life he will be trying to optimalise this device, because it keeps having flaws all the time. Therefore the Blunderbuss can be as dangerous for the Inventor himself as it is for his opponents. On a natural roll of 1 - 4 on a d20 roll 2d6. Table IV shows the things that can go wrong when an inventor uses this weapon. Not always is a shot ruined, the DM can create some commical events when the Inventor blunders.
Table IV
Blunderbuss Blunders
2d6 roll result
2 |
Mega-Boom after 1d4 rounds 2d6 dmg in sq. 1d6 dam next square |
3-4 |
Fouled Barrel, nothing happens, gun must be cleaned (1d6 rounds) |
5-6 |
Fires next round, shot isn’t ruined if aimed |
7 |
Backfire: possible knockdown |
8-9 |
A lot of smoke blinding surrounding squares |
10-11 |
Shot goes of to a random direction |
12 |
Explosion, 2d4 dmg or 1d4 if saving throw vs. death is successful |