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Inventions

First-Level Inventions

Adamantine Digging Gloves

(Anatomy)

Building Time: 10 days

Cost:

(2nd level) These gloves give the inventor the ability to dig tunnels at extra speed. Not that these gauntlets are magical, of course not. They are just made in a way that allows the character to dig with his hands. Copied from mole paws the gloves got little spadelike irons on its fingers. The inventor can dig a volume of three cubic feet per round (minute) in normal earth and one cubic foot per round trough rock.

A character with the tunneling ability adds 20% to his base-score when using this gloves.

Special ingredient is Adamantine.

 

Black Crystal Glasses:

(Physics)

Building Time: 3 days

Cost:

At 3rd level the inventor can create glasses of dark material. They work like sunglasses giving the wearer extra protection to blinding by sun or artificial light (fire for instance). The dark material needed has to be searched for. When made, the glasses provide a +3 to any surprise-check when encountering fire or lightning.

 

Blunderbuss

(Physics)

Building Time: 20 days

Cost:

(1st level) This weapon uses gunpowder (must be invented apart from the blunderbuss), just like the arquenbus in Players Handbook, to shoot little stones. This weapon is not only dangerous to opponents. It can harm the inventor as well. If a natural 1-4 is rolled on an attack roll (d20) something goes wrong. In table IV is listed what exactly happens. If the attack is made successfully the Blunderbuss does 1d10 dmg.

 

Gun Powder

(Alchemy)

Building Time: 1lb./day

Cost: 10gp/lb.

Highly flammable and explosive powder that can be used in guns and bombs.

 

Repeating Crossbow

(Physics)

Building Time: 20 days

Cost:

(1st level) This item is in many aspects equal to a light crossbow, except the rate of fire, which is two bolts per round, for it is loaded much easier. This is because of a magazine containing extra bolts which is attached to the crossbow.

 

Snowsliding Board

(Physics)

Building Time: 5 days

Cost:

(1st level) With this invention the character enables himself to slide over snow or similar material. One or two wooden boards prepared in the right way attached to the inventors shoes make him slide at a movement of 18 to 24, if descending, depending on angle. They donít give him extra speed at flat terrain.

 

Second-Level Inventions

Acid bombs

(Alchemy)

Building Time: 3/day

Cost:

Two kinds of acid can be made. Flesh- and metal-eating acids are both powerful and therefore not created before 6th level. At this level the inventor can create flesh-eating acid. As the name says, this acid does not affect any kind of metal. At 7th level metal-eating acid can be invented.

 

Aiming device

(Physics)

Building Time: 10 days

Cost:

(4th level) By attaching a couple of linked lenses to his Repeating Crossbow the inventor can aim at an exact location. It takes one round to aim properly. All subsequent attacks are made with a +3 to hit.

 

Battery

(Physics)

Building Time: 25 days

Cost:

The inventor has the knowledge to create electricity. Only, he will not be able to use this power until he reaches 6th level. Then, he can create inventions based on this knowledge. Like this Battery. Combining two different materials brings forth a reaction producing enough electricity to inflict damage equal to a fifth level shocking grasp spell.

 

Impplosives

(Alchemy)

Building Time: 2 days

Cost:

(4th level) This is invention is one of the reasons an inventor canít be lawful good. After long research the inventor found the right way to transport the bombs he created. The bombs are transported by kobolds. According to the name the bombs should be transported by imps. Unfortunately, the inventor that tried experimenting with imps got himself killed. The name he gave to his invention is still used though.

The kobold is tied to a little time bomb, and blindfolded. The inventor puts the creature in front of him. When released the kobold gets away from his imprissoner, running straightforward because of the bandage. When pointed at an opponent, he transports the bomb right to it. The bomb goes off inflicting 2d6 dmg at a direct hit and 1d3 for splash damage. This means the kobold is mostly hit when the bomb is delivered.

 

Infravision Goggles

(Physics)

Building Time: 10 days

Cost:

At 5th level an inventor can make a pair of glasses that allow him to see in the dark just like some races can. He will be given 60 ft of infravision whenever he puts on the glasses, night or day. Of course his Black Crystal Glasses can't be used to make this goggles.

 

Wall Climbers

(Anatomy)

Building Time: 5 days

Cost:

(5th level) Copied from the treeclimbing frogs are these gloves and shoes. They have suckers on their flat sides fastening the inventor to a wall or other vertical surface. The character can move at a rate of 6 on vertical and horizontal surfaces no matter what his normal movement is, as long as he wears this gear.

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